There are very very very few creatures with 1 HD. You can easily identify specific books or tomes and are proficient in understanding the systems of organization used in academic repositories. If so, you need to specify that I select two creatures to start out with. By the 6th Level, you have attained a subtle mastery over the skills and tools of your trade. It speaks in a language of your choice that you comprehend. A stream of microbes spews from your biomancer focus and is imbued with natural magic. How long does it last? Full casters can't do that. Starting at 4th level, you gain the ability to discorporate into a cloud of microbes flying in the air. The creature must succeed on a Wisdom saving throw or be charmed for one round. Of course, there are always mad doctors in the pack Daily Life: To heal or harm, the pulse of celluar life is his calling. You cast the spell without expending a spell slot or needing to provide material components. There doesn't seem to be a limit to how long these last, so . infinite healing, 1d4+5 each round. All allies within 30 ft. gain a +5 bonus on saves against disease and poison. While in Cell Body, you may occupy the same space as up to two allies within ten feet of each other. Gentle Repose, Ghoul Touch, Remove Paralysis, 3rdBlindness/Deafness, Create Food and Water, Inflict Serious Wounds, Cure Serious Wounds, Darkvision, Deep Slumber, Ray of Exhaustion, Stinking Cloud, 4thInflict Critical Wounds, Cure Critical Wounds, Enervation, Haste, Restoration, Slow, 5thAnimate Dead, Cloudkill, Mass Inflict Light Wounds, Mass Cure Light Wounds, Polymorph, Waves of Fatigue, 6thMass Inflict Moderate Wounds, Mass Cure Moderate Wounds, Eyebite, Heal, Harm, Heroes' Feast, Transformation, 7thMass Inflict Serious Wounds, Mass Cure Serious Wounds, Greater Restoration, Raise Dead, Regenerate, Waves of Exhaustion, 8thClone, Mass Inflict Critical Wounds, Mass Cure Critical Wounds, Horrid Wilting, 9thEnergy Drain, Mass Heal, Mass Harm (Heroes of Horror), Resurrection, Temporal Stasis. As he does, his already natural flames . So the number of mutations is the only difference. To make the creature subservient, it must not be hostile to you. They may apply the penalty to any ability score they see fit. Please state the nature of the medical emergency. All of the following are class features of the Biomancer. The magic is fueled by a menagerie formed by the arcane and the life force of the biomancer. Str 10 Dex 15 Con 14 Wis 14 Int 20 Cha 15 Saving Throws: Int: +9, Wis: +6 Skills: Arcana +9, Nature +9 Senses: passive perception 12 Languages: Common plus any one language When a character makes a skill check, read or paraphrase the following, including information from lower DCs. His miss chance rises to 50% (and does not stack with spells like blur or displacement). Additionally, other scientists are likely to converse with you directly and openly, especially if they share your field of study. Wizards that choose to study within the School of Biomancy have a keen interest in manipulating the forces of life and a connection to the inherit magic of nature. These spells count as artificer spells for you, but they don't count against the number of artificer spells you prepare. Go take a look at the Beastmaster Ranger or assorted Dominate spells to see how much mechanical definition is needed when you are controlling a second entity. Their Geomancy has them roll different die to randomize the outcome of their effect based on the world around them, these Geomancies have varying effects, though some are just different damage types. All empathy extends to 100 ft. All targets within 30 ft., including allies, gain 2 on saves against disease and poison. To cast a spell as a ritual, you must spend an additional ten minutes allocating the necessary magic and biological power. You may make a magical melee attack against a creature. Biomancers admire druids, as both of them are in touch with nature. Due to the nature of a biomancer's work, his spellcasting may take on a more aberrant appearance, such as the growth of vines being alien, or some other effect relating to the augmentation of a biology. So I can cast multiple levelled spells with this? Unwilling targets get a Fortitude save, DC 10 + class level + Int. This supplement includes 4 subclasses, 11 new spells, and 3 new backgrounds. He can also enter cell form, a potent defense, acting as a living disease. Bars, Inns, and Taverns | The Goblin Coach. You form a telepathic bond with the creature and may communicate with it telepathically. To change poison types, a biomancer must spend 24 hours flushing the first venom from his body before consuming 3 more new doses. Average Rating (7 ratings) Step down from Ravnica's street level into the Zonots of the Simic Combine, where the water's calm surface hides an ocean of scientific intrigue. As a biomancer, you gain the following class features. You retain this form for ten minutes per biomancer level or until you choose to reform into your physical body. As Mages who improve on the natural world and create strange hybrids, this seemed like a fun design challenge to undertake. At 6th level a biomancer gains continuous detect poison, and can detect poisonous creatures as well. Using his test subject for defense, he deals ability damage and creates mutations and growth. First, Wisdom should be your highest ability score, followed by Intelligence. The Biomancer. You also double your proficiency with the Alchemists Supplies, the Herbalism Kit and the Poisoners Kit. As Mages who improve on the natural world and create strange hybrids, this seemed like a fun design challenge to undertake. Why are the creatures Tiny if that doesn't, in any way, alter their stats? Venom Immunity (Ex): At 8th level, constant contact with biohazards has made the biomancer hardy and strong. He gains darkvision 60 ft, or adds 60 ft. to his current darkvision, and his biology changes where he no longer needs to eat or sleep (but he must still breath). Spells: Biomancer spells are based on Intelligence for determining both spell DCs and spells per day, as well as the highest level spell available to cast. At 13th level a biomancer has discovered how to control his movements in such a way as to employ the somatic components for spellcasting. While in this form, you may expend two microbe points as a reaction. If this damage would reduce you to 0 hit points, you remain with 1 hit point instead. You may expend three microbe points. If you do so, a cascade of microbes flows from you to up to five allies. Additionally, if the creature spends a Long Rest in the sphere, they may choose to either gain fifteen temporary hit points or recover from one wound, disease, or poison effect. What if I fail my check - can I redo it? The damage reduction stacks with any similar form of damage reduction the biomancer already possesses, but not the increase granted by cell form's DR 10. If you already have proficiency with these tools, you may choose one additional tool proficiency for each proficiency you already have. You gain the ability to cast shapechange on yourself without expending a spell slot, rewriting your DNA temporarily to accomplish the feat. Biomancers make for fine doctors, more focused on health even beyond a cleric or druid. He becomes immune to all forms of poison. Adventure + STL Giveaway! Their expertise and powers are of microbes, spores, and the building blocks that make up nature's most wondrous creations. On a failure, the creature may not be targeted in this way for 24 hours. Once you reach 10th level, your study over the powers of life have unlocked the ability to grant sentience to living creatures or even bring those that have died back to life. If the result is a 4 or less, the attack misses. Biomancers are part druid, part cleric, focused on curing, or creating, disease. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Be careful with making it too easy to restore spell slots. If you fail an Intelligence ability check, you may use this feature to reroll the check with advantage. On a failure, they take full damage and are considered poisoned. Starting at 10th level, you unlock the ability to channel your magic into inorganic compounds. Most of your features lack enough definition to be useful, and what mechics are present are so permissive that this class is HIGHLY abuse able. Starting at 7th level, you are able to harness the healing power of your microbes to augment the effects of your Microbe Touch ability. The Osteomancer has the ability to manipulate his/her bones/skeletal system. If you expend at least 10 points on an allied unconscious creature, they automatically succeed on a death saving throw and return to 1 hit point. You gain a pool of points equal to half of your maximum hit points. On a success, the creature becomes your research assistant and gains the following features. The area inside the sphere is imbued with natural magic that alters the area as appropriate to the neighboring terrain. 2nd-level conjuration. This does not extend to attacks targeted specifically towards you. Re-skinned Dissonant Whispers. Other Classes: Wizards and biomancers share a common ground, although a biomancer seems like a limited study for a wizard. This power may be taken multiple times, each time adding 5 more damage from your attacks which count as having the appropriate regeneration bypassing ability. The magic of a biomancer is curious in form. If the creature succeeds, they take half as much damage and are not poisoned. You don't want something that Just Does Everything, and the rest of this class is edging dangerously close to trying to be a One Man Party. The materials you use to create biohacks are inert until you activate them. My work is my life, everything else is a distraction! If the save is successful, or the time limit on his cell form expires, then the biomancer is forced out and is shunted into the nearest space visible. You have 2 microbe points, and you gain more as you reach higher levels, as shown in the Microbe Points column of the Biomancer table. The process of this conversion is painful, and you must make a Constitution saving throw. Taken a second time, and the biomancer may attempt to cast spells while infecting another person. Biomancers are casters, ultimately. Is this supposed to indicate that I can use the Help action at range? A Dragonborn dances around a fire, emulating the movements of a Dragon he studied so long ago. Aura of Decay (Ex): The biomancer gains an aura which weakens the immune system. As an action, you take damage equal to half of your maximum hit points that can not be reduced in any way. They heal with the best of them and can protect a party from harm even better than a cleric at times. He may force a concentration check for enemy spellcasters to cast spells, with a DC equal to his infection DC. Most of my work goes to support the university where I studied. From 2nd level on, recovers his biomancer level on hit points per round. When creating a biomancer, consider why they have such a thirst for knowledge. Religion: Biomancers respect nature, for nature is what brings both wonderful cures and terrible plagues. They may swear a new code of ethics without a spell, but doing so causes them to lose 200 xp per character level for their sudden change in focus. What if Dr. Frankenstein or Dr. Moreau could manipulate the Weave? On a successful save, the target takes half as much damage and doesn't have to move away. Starting at 15th level, you have learned to use your knowledge and magic to turn a battle away from defeat. You may choose an appendage or specific region of your body to use as a spellcasting focus for your biomancer spells. He becomes a carrier of every disease he encounters, up to his class level. Notables: Appropriately named 'Doc', this warforged wishes to know what it means to be alive for he himself is a being which is only partially organic himself. As the assassin plunges his dagger into the young halfling's neck, a malicious giggle reverberates through the cavern. If you do so, you may use your reaction to impose disadvantage on any magical attack that you can see. "The Hivemind, the brute, the caster" - what are these? This usually results from a biomancer's efforts in relation to a tribe's priorities. It is rare for a biomancer to serve a deity. If these conditions are met, make a Wisdom check with a DC determined by the DM. The attacker must roll with disadvantage against your cell body miss chance. While in this form, the following rules apply: You may use the Cell Body feature a number of times equal to your Wisdom modifier (minimum of 1). Special Ability: At 10th level and every 2 levels beyond, a biomancer begins to specialize. Up to 5 points of damage done by an attack against a creature with regeneration is treated as having bypassed the creature's regeneration ability. Although they modify nature and curiously toy with its inner workings, they firmly believe it should be preserved and respected. Another essential aspect is to understand why you have undergone the adventuring lifestyle. Is it possible to create creatures and fail each check, meaning that I can't use my class until tomorrow? I often talk to myself while working, I usually don't remember what it is I say. Starting at 11th level, your repertoire of academic knowledge makes you and indispensible asset. The DC for the saving throw is 10 + the number of microbe points you intend to generate in this way. Furthermore, you may now use the Alchemists Supplies, the Herbalism Kit or the Poisoners Kit as a spellcasting focus for your Wizard spells. Biomancers are beings that operate on biological extremes. The effects are typically permanent. You may not use this feature again until you have completed a short rest. "By spending an hour, and 500 gold per Rank, the Mutation becomes permanent.". 2Nd level on hit points that can not be hostile to you cell form, a cascade of flows!, Inns, and 3 new backgrounds it should be preserved and.... Where I studied must spend an additional ten minutes per biomancer level or until you them... May make a Wisdom saving throw his test subject for defense, acting a! These tools, you may occupy the same space as up to two allies within feet. 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Understanding the systems of organization used in academic repositories why they have such a way as to employ the components. Infection DC following class features also double your proficiency with the Alchemists Supplies, the target takes half much...

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